Videogames and Literature?

Hello World,

After reading an article by Robin Burks titled Good Video Games Are As Meaningful As Literature And Cinema, I feel more open to video games. I agree with Burks, who suggests that videogames can be very emotional. This article explores the idea of video games being just as effective emotionally as literature is. It states how video games can be very meaningful to the person playing it. „Our research suggests that contrary to stereotypes, games have the potential to be as meaningful to players as other, more esteemed forms of entertainment such as literature or cinema.“ (Mary Beth Oliver) The reason that videogames can be so meaningful, is because of the emotional interaction the player has with the task or challenge of the game. When the player is asked to save the world and is in charge of someone else’s life, the victory or loss can be very important and emotional. Though this is not the case with all videogames, as Mary Beth Oliver says, „It’s certainly true that there are some games that are silly or shallow, but that’s the case for almost all forms of entertainment,“ and these are obviously not as learningful, but mostly a waste of time. Personally, I agree with Burks, but in my opinion I also think videogames compared to literature can set some visual images that would be better if they were imagined by the mind. Such as bloody or violent scenes, where the mind will set a more age appropriate image. I don’t think either videogames or literature is better than the other, a mixture of both would be the most learning and meaningful.


Check out the article
Do you agree with Burks? Are the other forms of entertainment other than videogames or literature that has the same effect?


Ein Gedanke zu “Videogames and Literature?

  1. Hi Jules,

    This is Mr Bruce. The English teachers are taking a look at some of our student blogs and I was lucky enough to come across yours.

    The topic of video games as literature seems a really important one. I wonder in what ways we can say the imaginative experience of playing a video game and reading are similar, and different? You seem to touch on that idea when you discuss the mental images that violence might create in our mind. Perhaps the imaginative experience of reading, because all imagery is created internally, is more private and more intimate than the imaginative experience conjured by a video game. Perhaps, because it’s harder work for the reader to create the mental landscape of a text as opposed to seeing and hearing it on a screen, then the effects of the experience may be longer lasting? Having said that, an excellent video game can also speak to our inner worlds, conjuring emotions and provoking wonder. So, maybe, it evens out.

    I’d love to know how your thinking on this matter develops.


    Mr Bruce

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